> For the complete documentation index, see [llms.txt](https://docs.flatredball.com/gum/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.flatredball.com/gum/code/debugging.md).

# Debugging

This section collects tools and techniques for understanding, inspecting, and iterating on your Gum UI while your game is running.

* [Hot Reload](/gum/code/debugging/hot-reload.md) — push changes saved in the Gum tool into the running game without restarting, so you can adjust layouts, colors, and component structure and see the results immediately.
* [Runtime Snapshot](/gum/code/debugging/runtime-snapshot.md) — export the live UI tree to a Gum project you can open and inspect in the tool; the reverse of hot reload, and especially useful for code-only UIs.

## See also

Some debugging guidance lives alongside the subsystem it relates to:

* [Troubleshooting Events](/gum/code/events-and-interactivity/troubleshooting-events.md) — diagnosing why clicks, hovers, and other input are not reaching a control.
* [Measuring Draw Calls](/gum/code/performance-and-optimization/lastframedrawstates.md) — inspecting how many draw calls your UI produces.
* [Measuring Layout Calls](/gum/code/performance-and-optimization/measuring-layout-calls.md) — finding excessive layout work.
* [Files and Fonts Troubleshooting](/gum/code/files-and-fonts/troubleshooting.md) — resolving missing textures, fonts, and content-path problems.


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