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This section collects tools and techniques for understanding, inspecting, and iterating on your Gum UI while your game is running.
Hot Reload — push changes saved in the Gum tool into the running game without restarting, so you can adjust layouts, colors, and component structure and see the results immediately.
Runtime Snapshot — export the live UI tree to a Gum project you can open and inspect in the tool; the reverse of hot reload, and especially useful for code-only UIs.
Some debugging guidance lives alongside the subsystem it relates to:
Troubleshooting Events — diagnosing why clicks, hovers, and other input are not reaching a control.
Measuring Draw Calls — inspecting how many draw calls your UI produces.
Measuring Layout Calls — finding excessive layout work.
Files and Fonts Troubleshooting — resolving missing textures, fonts, and content-path problems.
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