> For the complete documentation index, see [llms.txt](https://docs.flatredball.com/gum/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.flatredball.com/gum/code/getting-started/tutorials/gum-project-.gumx-tutorial.md).

# \[Deprecated] Gum Project (.gumx) Tutorial

{% hint style="danger" %}
This tutorial series represents the old way to add a .gumx project to your MonoGame project. This tutorial was retired in April 2025, replaced by the new [Gum Project Forms Tutorial](/gum/code/getting-started/tutorials/gum-project-forms-tutorial.md).

This tutorial is still syntactically valid but it is not recommended as of the April 2025 release:

<https://github.com/vchelaru/Gum/releases/tag/Release_April_27_2025>
{% endhint %}

### Introduction

This series of tutorials covers how to load a Gum project using all of the functionality provided by Gum for creating and maintaining MonoGame projects. This tutorial is intended for brand new users of MonoGame Gum. It covers the following topics:

* Creating a new Gum project (.gumx)
* Loading the Gum project (.gumx) in MonoGame
* Displaying Screens
* Interacting with Gum Forms UI
* Accessing Gum instances in code
* Working with Gum code generation for strongly-typed components
* Managing multiple screens

This tutorial assumes a basic understanding of the Gum tool. Specifically it assumes you know how to:

1. Move and resize instances
2. Create Screens and Entities
3. Work with the Variables tab

If you are brand new to Gum, we recommend learning about how to work with the Gum tool by reading the Gum tool [Intro Tutorials](/gum/gum-tool/tutorials-and-examples/intro-tutorials.md).


---

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