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The Animations tab lets you create state-based animations — timelines that move an element between its States over time. An animation is a sequence of keyframes, where each keyframe applies one of the element's states at a particular point in time, and Gum interpolates between them during playback.
By default the Animations tab is hidden. To show it, select View ▸ View Animations from the main menu.
TODO: Screenshot of the Animations tab.
Animations are defined per element (Screen, Component, or Standard element) and are saved alongside that element. For a step-by-step walkthrough of creating an animation, adding keyframes, looping, and nesting animations inside one another, see the Animation Tutorials.
The Add Named Event option places a named marker at a point in time on an animation.
Named Events are not used by Gum's own runtimes (MonoGame, KNI, FNA, raylib, SkiaSharp, Silk.NET) — they are saved and loaded but never raised. They exist for integration with FlatRedBall (FRB1). Unless you are using Gum with FlatRedBall (FRB1), you can ignore the Add Named Event option.
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