Many video cards expect textures to be "power of two". That means that images used in FlatRedBall should have their width and heights matching one of the following values:
Exponential Notation | Expanded Notation | Value |
---|---|---|
2^1
2
2
2^2
2*2
4
2^3
2*2*2
8
2^4
2*2*2*2
16
2^5
2*2*2*2*2
32
2^6
2*2*2*2*2*2
64
2^7
2*2*2*2*2*2*2
128
2^8
2*2*2*2*2*2*2*2
256
2^9
2*2*2*2*2*2*2*2*2
512
2^10
2*2*2*2*2*2*2*2*2*2
1024
2^11
2*2*2*2*2*2*2*2*2*2*2
2048