The CameraSave class is a class that can store information about a FlatRedBall.Camera which can be saved and loaded to/from disk. The CameraSave class appears in the SpriteEditorScene class.
The most common use of the CameraSave class is in the SpriteEditorScene class.
The following code loads a SpriteEditorScene from a .scnx file and sets the default Camera's properties to match the CameraSave.
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