HandleTab can be used to tab to the previous or next item which can receive focus. This is a manual way to force tabbing rather than relying on the built-in functionality. For information about how to execute automatic tabbing with gamepads, see the Forms and Xbox30GamePad tutorial.
Code Example - Tabbing to the Next Button
If a button has focus, it can pass focus to the next button. The following code shows how to do this using the keyboard:
// assume MyButton has focus:var keyboard =InputManager.Keyboard;if(keyboard.KeyPushed(Keys.Down) ||keyboard.KeyPushed(Keys.W) ){MyButton.HandleTab(TabDirection.Down);}if(keyboard.KeyPushed(Keys.Up) ||keyboard.KeyPushed(Keys.S)){MyButton.HandleTab(TabDirection.Down);}
If your game has multiple elements which can be focused you can handle tabbing regardless of which element has focus as shown in the following code:
var keyboard =InputManager.Keyboard;if (keyboard.KeyPushed(Keys.Up) ||keyboard.KeyPushed(Keys.W) ){ (InputManager.InputReceiverasFrameworkElement)?.HandleTab(TabDirection.Up);}if (keyboard.KeyPushed(Keys.Down) ||keyboard.KeyPushed(Keys.S)){ (InputManager.InputReceiverasFrameworkElement)?.HandleTab(TabDirection.Down);}