The default FlatRedBall camera presents a 3D view - the further an object is from the camera the smaller it appears. However, the camera looks down the Z axis and its default settings assume that this is the view for performance reasons. The camera can be modified so that it doesn't have to view down the Z axis.
The following code creates sets the camera to look down the Y axis rather than Z axis. It is common in 3D applications using FlatRedBall to have the ground lie on the XY axis and Z be height. Add the following in Initialize after initializing FlatRedBall: