InterpolateTo
Introduction
InterpolateTo creates a tweener which will interpolate to the argument state using the standard interpolation types (such as bounce).
Code Example
gumInstance.InterpolateTo(GumRuntimes.ComponentType.CategoryName.TargetState,
secondsToTake: 3,
interpolationType: FlatRedBall.Glue.StateInterpolation.InterpolationType.Bounce,
easing:FlatRedBall.Glue.StateInterpolation.Easing.Out);