The TweenerManager is responsible for performing ever-frame logic on tweeners. It can be used to create new Tweeners, inspect existing Tweeners, and interrupt existing Tweeners.
TweenAsync can be used to perform tweening logic using an Action, allowing the assignment of any property. Unlike the Tween function, TweenAsync can operate on any object such as a Gum GraphicalUiElement instance.
The following code shows how to tween an object's X from 0 to 100.