The CameraSave class is a class that can store information about a FlatRedBall.Camera which can be saved and loaded to/from disk. The CameraSave class appears in the SpriteEditorScene class.
The most common use of the CameraSave class is in the SpriteEditorScene class.
The following code loads a SpriteEditorScene from a .scnx file and sets the default Camera's properties to match the CameraSave.
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The SceneSave class is a class responsible for loading .scnx files and providing the information in a way that can be used to construct runtime objects. SceneSaves can also be used to save .scnx files easily.
SceneSave is a class that is a replacement for SpriteEditorScene. It is functionally identical, but follows the "Save" naming convention present in the rest of the engine. During this transition you can look at the SpriteEditorScene wiki page for information on how to work with SceneSave.
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