The Rotation property can be used to rotate Gum components. It is measured in degrees, where positive values rotate an object counterclockwise about its origin (X Origin and Y Origin).
An object is rotated by its origin, which by default is its top-left corner:
Objects can also be rotated visually by grabbing the rotation handle:
The X Origin and Y Origin properties define the point of rotation for an object. For example, the following shows a rectangle rotated about its center: