The RollOverBubbling event is raised whenever the cursor rolls over an InteractiveGue. A roll is defined as the cursor being positioned over the bounds of an InteractiveGue when the cursor's X or Y values have changed.
This event is raised top-down, with children object having the first opportunity to handle the event. If the event is not handled by the child, then parents have the opportunity to handle the event. If the RoutedEventArgs Handled property is set to true, then no parents receive the event.
The following code shows how to implement ListBox scrolling using the cursor when the cursor is pressed.