PlayAnimation
Introduction
PlayAnimation provides simple support for playing a Spine animation. More complex animations can be controlled by accessing the AnimationState object.
Code Example - Playing an Animation
To play an animation, pass the name of the animation as a string, as shown in the following code:
private void CustomActivity()
{
if(InputManager.Keyboard.KeyPushed(Microsoft.Xna.Framework.Input.Keys.Space))
{
SpineDrawableBatch.PlayAnimation("SomeAnimation");
}
}
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