Setup
Last updated
Last updated
This tutorial walks you through creating a brand new Gum project and adding it to an existing MonoGame project. The MonoGame project can be empty or it can be an existing game - the steps are the same either way.
This tutorial covers:
Adding Gum NuGet packages
Creating a new Gum project using the Gum tool
Modifying the game .csproj to include all Gum files
Loading the Gum project in your game
This tutorial presents the minimum amount of code necessary to work with Gum. You may need to adapt the code to fit in your game project.
Before writing any code, we must add the Gum nuget package. Add the Gum.MonoGame
package to your game. For more information see the Setup page.
Once you are finished, your game project should reference the Gum.MonoGam
project.
Next we'll create a project in the Gum UI tool. If you have not yet run the Gum tool, you can get setup instructions in the Gum Setup page.
Once you have the tool downloaded, run it. You should have an empty project.
We need to save our Gum project in the Content folder of our game. Gum projects include many files. it's best to keep a Gum project and all of its files in a dedicated folder.
Add a new folder to your Game's Content folder which will contain the Gum project, such as GumProject.
In the Gum tool click File -> Save Project.
Select the GumProject folder created earlier as the target location. Give your Gum project a name such as GumProject.
After your project is saved it should appear in Visual Studio.
We can add default Forms components to our project. Forms components are premade components for standard UI elements such as Button, TextBox, and ListBox. We'll use these components in later tutorials.
To add Gum Forms components in Gum, select Content -> Add Forms Components
This tutorial will not use the DemoScreenGum, so leave this option unchecked and press OK.
Forms components modify your default components (such as Text) for styling. Click OK to apply these changes.
Your project now includes Forms components.
Now that we have our Gum project created, we can load it in our game.
First, we'll set up our project so all Gum files are copied when the project is built. To do this:
Right-click on any Gum file in your project, such as GumProject.gumx
Select the Properties item
Set the file to Copy if Newer
Double click your game's csproj file to open it in the text editor and find the entry for the file that you marked as Copy if newer.
Modify the code to use a wildcard for all files in the Gum project. In other words, change Content\GumProject\GumProject.gumx
to Content\GumProject\**\*.*
Now all files in your Gum project will be copied to the output folder whenever your project is built, including any files added later as you continue working in Gum.
At the time of this writing, Gum does not use the MonoGame Content Builder to build XNBs for any of its files. This means that referenced image files (.png) will also be copied to the output folder.
Future versions may be expanded to support using either the .XNB file format or raw PNGs.
Now that we have a Gum project added to the .csproj, we can load the Gum project. We need to add code to Initialize, Update, and Draw. A simplified Game class with these calls would look like the following code:
The code above has the following three calls on GumService:
Initialize - this loads the argument Gum project and sets appropriate defaults. Note that we are loading a Gum project here, but the gum project is optional. Projects which are using Gum only in code would not pass the second parameter.
Update - this updates the internal keyboard, mouse, and gamepad instances and applies default behavior to any components which implement Forms. For example, if a Button is added to the Screen, this code is responsible for checking if the cursor is overlapping the Button and adjusting the highlight/pressed state appropriately.
Draw - this method draws all Gum objects to the screen. Currently this method does not perform any drawing, but in the next tutorial we'll be adding a Gum screen which is drawn in this method.
If you've followed along, your project is now a fully-functional Gum project. We haven't added any screens to the Gum project yet, so if you run the game you'll still see a blank (cornflower blue) screen.
The next tutorial adds our first screen.