Rotation
Last updated
Last updated
The Rotation property can be used to rotate Gum components. It is measured in degrees, where positive values rotate an object counterclockwise about its origin (X Origin and Y Origin).
An object is rotated by its origin, which by default is its top-left corner:
Objects can also be rotated visually by grabbing the rotation handle:
The X Origin and Y Origin properties define the point of rotation for an object. For example, the following shows a rectangle rotated about its center: