The GameWindow class represents the window that the game is rendering at. This is typically accessed through the XNA Game's Window property.
The resolution of the game window can depend on the presence of splash screen files. For more information, see this discussion: http://community.monogame.net/t/not-correct-bounds-size-on-iphone5-always-480x320/591arrow-up-right
Last updated 2 years ago
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