Files and Fonts
This section covers file loading and font setup for Gum projects. The font pages form a small hub: start at Fonts to pick a strategy, then follow the links from there for detail.
Fonts
Fonts — start here. Decision tree: which font strategy fits your game.
Font Strategies — detailed walkthroughs of each strategy with code samples.
Font Performance — where the costs live (generation, memory, draw calls).
Font Preloading — making sure every font/size/style your game uses is ready before gameplay starts.
Fonts on Web — bandwidth vs CPU tradeoffs for web targets.
Font Localization — current behavior and the planned per-locale system.
Font Cache — the build-time
.fntatlas system.BitmapFont — text measurement API and character info.
Files
File Loading —
RelativeDirectory, file caching, and general file loading.Content Using Embedded Resources — mobile and cross-platform file loading.
Troubleshooting — file loading issues.
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