> For the complete documentation index, see [llms.txt](https://docs.flatredball.com/gum/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.flatredball.com/gum/code/files-and-fonts.md).

# Files and Fonts

This section covers file loading and font setup for Gum projects. The font pages form a small hub: start at **Fonts** to pick a strategy, then follow the links from there for detail.

## Fonts

* [Fonts](/gum/code/files-and-fonts/fonts.md) — start here. Decision tree: which font strategy fits your game.
* [Font Strategies](/gum/code/files-and-fonts/fonts/font-strategies.md) — detailed walkthroughs of each strategy with code samples.
* [Font Performance](/gum/code/files-and-fonts/fonts/font-performance.md) — where the costs live (generation, memory, draw calls).
* [Font Preloading](/gum/code/files-and-fonts/fonts/font-preloading.md) — making sure every font/size/style your game uses is ready before gameplay starts.
* [Fonts on Web](/gum/code/files-and-fonts/fonts/fonts-web.md) — bandwidth vs CPU tradeoffs for web targets.
* [Font Localization](/gum/code/files-and-fonts/fonts/font-localization.md) — current behavior and the planned per-locale system.
* [Font Cache](/gum/code/files-and-fonts/fonts/font-cache.md) — the build-time `.fnt` atlas system.
* [BitmapFont](/gum/code/files-and-fonts/bitmapfont.md) — text measurement API and character info.

## Files

* [File Loading](/gum/code/files-and-fonts/file-loading.md) — `RelativeDirectory`, file caching, and general file loading.
* [Animation Chains](/gum/code/files-and-fonts/animation-chains.md) — loading and playing back `.achx` frame animations on Sprite and NineSlice.
* [Content Using Embedded Resources](/gum/code/files-and-fonts/content-using-embedded-resources.md) — mobile and cross-platform file loading.
* [Troubleshooting](/gum/code/files-and-fonts/troubleshooting.md) — file loading issues.


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