LogoLogo
  • Gum Tool
    • Introduction
    • Setup
      • Running from Source
    • Showcase
    • Tutorials and Examples
      • Intro Tutorials
        • 1 - The Basics
        • 2 - Variables Tab
        • 3 - Files
        • 4 - Components
        • 5 - Exposing Variables
        • 6 - Parent
        • 7 - States
        • 8 - State Categories
      • Animation Tutorials
        • 1 - Introduction to Animation
        • 2 - Creating an Animation
        • 3 - Playing Animations inside other Animations
        • 4 - Combining Multiple Categories
      • Examples
        • Bottom-Up Stack
        • Centering
        • Custom NineSlice
        • Health Bar
        • Padding
    • Gum Elements
      • General Properties
        • Alpha
        • Base Type (Inheritance)
        • Blend
        • Clips Children
        • Has Events
        • Height Units
        • Ignored By Parent Size
        • Locked
        • Max Height
        • Max Width
        • Min Height
        • Min Width
        • Order
        • Parent
        • Rotation
        • Visible
        • Variable References
        • Width Units
        • X
        • X Origin
        • X Units
        • Y
        • Y Origin
        • Y Units
      • Behaviors
        • Default Implementation
      • Circle
      • ColoredRectangle
      • Component
        • Default Child Container
      • Container
        • Children Layout
        • Contained Type
        • Is Render Target
        • Stack Spacing
        • Wraps Children
      • NineSlice
        • Blend
        • Custom Frame Texture Coordinate Width
        • Texture Address
        • Texture Left
        • Texture Top
      • Polygon
        • Points
      • Skia Standard Elements
        • General Properties
          • Has Dropshadow
          • Is Filled
          • Use Gradient
        • Arc
          • Start Angle
          • Sweep Angle
          • Thickness
        • Canvas
        • ColoredCircle
        • LottieAnimation
        • RoundedRectangle
          • Corner Radius
        • Svg
      • Sprite
        • Color
        • Source File
        • Texture Address
        • Wrap
      • States
        • Categories
      • Text
        • Blue
        • Color
        • Font
        • Font Scale
        • Font Size
        • Green
        • Is Bold
        • Is Italic
        • MaxLettersToShow
        • Outline Thickness
        • Red
        • Text
        • Text Overflow Horizontal Mode
        • Text Overflow Vertical Mode
        • Use Custom Font
        • Use Font Smoothing
    • Project Tab
    • Code Tab
      • Runtime Generation Details
      • Generation Scope
      • Inheritance Location
      • Is CodeGen Plugin Enabled
      • Show CodeGen Preview
    • Localization
    • Menu
      • Content
      • Project Properties
    • Plugins
      • AddAndRemoveVariablesForType
      • AddMenuItem
      • Export
      • Setting Up Post Build Events
    • Variables
      • Add Variable
    • Bitmap font generator (.fnt)
    • Upgrading
      • Migrating 2025 April 27 to Preview
      • Breaking Changes
        • Removal of Variable Spaces
  • Code
    • Gum Code Reference
      • AnimationRuntime
      • BitmapCharacterInfo
      • BitmapFont
      • Camera
      • CircleRuntime
      • ColoredRectangleRuntime
      • Component Runtimes
      • ContainerRuntime
      • Cursor
      • Gum Class Overview
      • DataUiGrid
        • Reflection
        • Categories
      • ElementSave
        • ToGraphicalUiElement
      • GraphicalUiElement
        • Absolute Values
        • AddToManagers
        • AnimateSelf
        • ApplyState
        • BlendState
        • CanvasHeight
        • CanvasWidth
        • Children
        • ContainedElements
        • Font Values
        • GetAbsoluteHeight
        • GetAbsoluteWidth
        • GetChildByNameRecursively
        • GetFrameworkElementByName
        • IsAllLayoutSuspended
        • Parent
        • RemoveFromManagers
        • UpdateLayout
      • GumProjectSave
      • IDataUi
      • InstanceMember
      • InstanceSave
      • InteractiveGue
        • CurrentInputReceiver
        • RaiseChildrenEventsOutsideOfBounds
        • RollOverBubbling
      • IPositionedSizedObject
      • Layer
      • NineSliceRuntime
      • RectangleRuntime
      • Renderer
        • SinglePixelTexture
      • SelectedState
      • SpriteRenderer
        • LastFrameDrawStates
      • SpriteRuntime
        • TextureAddress
        • TextureHeight
        • TextureLeft
        • TextureTop
        • TextureWidth
      • TextRuntime
        • Color
        • FontScale
        • FontSize
        • HorizontalAlignment
        • Text Wrapping
        • VerticalAlignment
      • VariableSave
    • FNA
    • Kni
    • Meadow
    • MonoGame
      • Setup
        • Linking Game Project to Source (Optional)
      • Tutorials
        • Gum Project Forms Tutorial
          • Setup
          • Gum Screens
          • Common Component Types
          • Styling
          • Multiple Screens
        • Code-Only Gum Forms Tutorial
          • Setup
          • Forms Controls
          • ListBox Items
          • Input in Forms
        • [Deprecated] Gum Project (.gumx) Tutorial
          • Setup
          • Gum Screens
          • Gum Forms
          • Customizing Forms
          • Strongly Typed Components Using Code Generation
          • Multiple Screens
      • Setup for GumBatch (Optional)
      • Loading a Gum Project (Optional)
      • async Programming
      • Custom Runtimes
      • GumBatch
      • Gum Forms
        • Binding (ViewModels)
        • Controls
          • Button
          • CheckBox
          • FrameworkElement
            • BindingContext
            • IsEnabled
            • IsFocused
            • ModalRoot and PopupRoot
            • SetBinding
          • ListBox
          • ListBoxItem
          • MenuItem
          • PasswordBox
          • RadioButton
          • ScrollViewer
            • VerticalScrollBarValue
          • StackPanel
          • Slider
          • TextBox
        • Control Customization In Code
          • MenuItem
        • Control Customization in Gum Tool
        • Gamepad Support
        • Keyboard Support
        • Troubleshooting
      • File Loading
      • Resizing the Game Window
      • Known Issues
      • Samples
        • MonoGameGumFormsSample
    • Nez
    • Silk.NET
    • SkiaGum
      • Setup
        • WPF
    • .NET MAUI
      • Setup
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On this page
  • Introduction
  • Gum Tool Prerequisites
  • Running the Gum Tool From Source
  • Writing Plugins

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Gum Code Reference

PreviousRemoval of Variable SpacesNextAnimationRuntime

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Introduction

Gum is an open-source tool which enables you to pull code for any other project, or to make modifications so that the tool fits your needs. Gum also provides NuGet packages for a variety of platforms for loading Gum projects into your project, or for using the Gum layout engine for your own custom UIs.

The pages contained in this section include explanations for how to use Gum in code whether you are developing the tool or adding Gum to your own game.

Gum Tool Prerequisites

Gum uses the following technologies:

  • .NET 4.6 (included with Visual Studio)

  • Windows Forms (included with .NET 4.0)

  • XNA Game Studio 4.0

Running the Gum Tool From Source

For information on running from source, see .

Writing Plugins

For information on how to write Gum plugins, visit the page.

https://www.microsoft.com/en-us/download/details.aspx?id=20914
Plugins
Running from Source