Styling Individual Controls
Introduction
Individual controls can be styled through their Visual property. By casting the Visual property to the control-specific type, color values can be assigned on a control.
Accessing Strongly-Typed Visual
Every control includes a Visual type which can be casted to access control-specific values. The type of each visual is the same name as the control, with the word Visual appended.
The following table shows which visuals and properties are available for each type of control:
Button
ButtonVisual
BackgroundColor
FocusedIndicatorColor
ForegroundColor
CheckBox
CheckBoxVisual
BackgroundColor
FocusedIndicatorColor
ForegroundColor
CheckColor
ComboBox
ComboBoxVisual
BackgroundColor
FocusedIndicatorColor
ForegroundColor
DropdownIndicatorColor
ItemsControl
ItemsControlVisual
BackgroundColor
FocusedIndicatorColor
Label
LabelVisual
Color
ListBoxItem
ListBoxItemVisual
HighlightedBackgroundColor
SelectedBackgroundColor
ForegroundColor
FocusedIndicatorColor
ListBox
ListBoxVisual
BackgroundColor
FocusedIndicatorColor
Menuitem
MenuItemVisual
HighlightedBackgroundColor
SelectedBackgroundColor
ForegroundColor
SubmenuIndicatorColor
Menu
MenuVisual
BackgroundColor
PasswordBox
PasswordBoxVisual
BackgroundColor
ForegroundColor
SelectionBackgroundColor
PlaceholderColor
CaretColor
FocusedIndicatorColor
RadioButton
RadioButtonVisual
BackgroundColor
ForegroundColor
RadioColor
FocusedIndicatorColor
ScrollBar
ScrollBarVisual
TrackBackgroundColor
ScrollArrowColor
ScrollViewer
ScrollViewerVisual
BackgroundColor
FocusedIndicatorColor
Slider
SliderVisual
BackgroundColor
TrackBackgroundColor
FocusedIndicatorColor
Splitter
SplitterVisual
BackgroundColor
TextBox
TextBoxVisual
BackgroundColor
ForegroundColor
SelectionBackgroundColor
PlaceholderColor
CaretColor
FocusedIndicatorColor
Window
WindowVisual
BackgroundColor
Code Example: Changing BackgroundColor
The following code shows how to access the Visual on a Button and TextBox to change the background color of each control:

Color Properties vs Visual Element Properties
Each color property listed above ultimately sets the color of one of the parts of a control. These individual parts are also accessible through the casted visual Visual, but usually these color values should not be directly changed. Setting a property directly on a visual may only be temporary - colors can be reset in response to actions such as highlight, push, or variable changes such as IsEnabled.
For example, the following code sets the Background.Color property on a Button, and this seems to change the color; however, the background color resets back when the user hovers over the button.

Since ButtonVisual exposes a BackgroundColor property, this should be used rather than directly setting the Background.Color value. In general, it's best to check if a color property already exists before making any changes to a Visual's child.
Changing Background Texture (NineSlice)
Most forms controls use a background which draws a texture using NineSlice. Gum provides a number of built-in styles for backgrounds which can be swapped by accessing the Visual's Background property.
The following table provides the names of the background objects for each control type:
ButtonVisual
Background
CheckBoxVisual
CheckBoxBackground (NineSlice displaying the check when selected)
ComboBoxVisual
Background (main background)
ListBoxInstance.Background (dropdown background)
ItemsControlVisual
Background
LabelVisual
<No Background>
ListBoxItemVisual
Background (only visible when highlighted or selected)
ListBoxVisual
Background
MenuItemVisual
Background (only visible when highlighted or selected)
Dropdown background can be controlled through a VisualTemplate as discussed in the Customizing Menu and MenuItem page
MenuVisual
Background
PasswordBoxVisual
Background
SelectionInstance
RadioButtonVisual
RadioBackground (NineSlice displaying the Radio when selected)
ScrollBarVisual
TrackInstance
UpButtonInstance.Background
DownButtonInstance.Background
ThumbInstance.Background
ScrollViewerVisual
Background
SliderVisual
TrackBackground
SplitterVisual
Background
TextBoxVisual
Background
SelectionInstance
WindowVisual
Background
The background for a control's Visual can be modified using the built-in background styles, as shown in the following code:

Using Custom NineSlice Textures
A control's background NineSliceRuntime can be modified to reference a custom texture. For example, we can create a custom button using this texture:

To use this texture on a button, first save the texture in the folder where you keep your content. For example, save the file in your game's Content folder.
You can load this texture however you load other textures in your project, or you can use Gum's built-in content loading.
Once you have the texture loaded, you can use this on any control's background, a shown in the following code:

Notice that the button still uses its default coloring. This can be changed as shown in the following code:

For more information on working with NineSliceRuntime, see the NineSliceRuntime page.
Advanced styling
For more control over colors and states, see the Styling Using States page.
Last updated
Was this helpful?

