TextureLeft
Introduction
Example - Assigning TextureLeft
// Initialize
// Assuming a Sprite's TextureAddress is set to Custom
sprite.TextureLeft = 32;Last updated
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TextureLeft controls the left side of the source rectangle of a SpriteRuntime's Texture. This value is measured in pixels. This value is only applied if a SpriteRuntime's TextureAddress is set to Custom.
The following code assigns a SpriteRuntime's TextureLeft:
// Initialize
// Assuming a Sprite's TextureAddress is set to Custom
sprite.TextureLeft = 32;Last updated
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