Rotation
Last updated
Last updated
Rotation
can be used to rotate Gum components. Rotation is measured in degrees, where positive values rotate an object counterclockwise about its origin (X Origin and Y Origin).
An object is rotated about its origin, which by default is its top-left corner:
Objects can also be rotated visually by grabbing the rotation handle:
Holding the SHIFT key snaps angles to 15 degree increments.
The X Origin and Y Origin properties define the point of rotation for an object. The following animation shows how changing origin values can affect rotation.