Rotation can be used to rotate Gum components. Rotation is measured in degrees, where positive values rotate an object counterclockwise about its origin (X Origin and Y Origin).
Example
An object is rotated about its origin, which by default is its top-left corner:
Rotating an object using the Rotation variable
Objects can also be rotated visually by grabbing the rotation handle:
Rotation handles can rotate an object
Holding the SHIFT key snaps angles to 15 degree increments.
SHIFT rotate snaps to 15 degree increments
X Origin and Y Origin
The X Origin and Y Origin properties define the point of rotation for an object. The following animation shows how changing origin values can affect rotation.