States
Introduction
States are collection of variables which can be used to represent a component or screen configuration. States can be used for a variety of situations including:
Defining the appearance of a UI element such as Enabled, Disabled, Highlighted, and Pushed
Defining positions for interpolation and animation such as OffScreen and OnScreen
Defining start/end or empty/full states for interpolation such as AmmoFull and AmmoEmpty
Defining appearance in response to game-specific status such as NotJoined and PlayerJoined.
Every element automatically includes a Default state which cannot be removed. This state is automatically selected and any changes made to a component happen on the Default state unless a different state is selected.

Additional states can be created in Screens, Components, and Standard elements. These states must be created in Categories. For more information, see the Categories page.
Adding States to a Category
To add states to a category:
Right-click on the desired category
Select Add State\

Right click Add State item Enter a name for the new state
Once the state has been created it can be selected and variables can be changed to add them to the new state.
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