Grid
Introduction
Gum supports adding children to a Panel in a grid layout. Unlike wrapped children in a stack, each cell in a grid is always the same size.
Panels and Grids
Panels have the following behavior by default:
Sized automatically according to their children (
WidthUnitsandHeightUnitsboth set toRelativeToChildren)No stacking or grid layout (
ChildrenLayoutset toRegular)
We can change this default behavior to create a grid as shown in the following code:
var panel = new Panel();
panel.AddToRoot();
panel.Anchor(Gum.Wireframe.Anchor.Center);
panel.Height = 400;
panel.HeightUnits = Gum.DataTypes.DimensionUnitType.Absolute;
panel.Width = 400;
panel.WidthUnits = Gum.DataTypes.DimensionUnitType.Absolute;
var panelVisual = panel.Visual;
panelVisual.ChildrenLayout = Gum.Managers.ChildrenLayout.AutoGridHorizontal;
panelVisual.AutoGridHorizontalCells = 3;
panelVisual.AutoGridVerticalCells = 3;
for(int i = 0; i < 9; i++)
{
var button = new Button();
panel.AddChild(button);
button.Text = $"Button {i}";
}
Grid Cells as Parents
Children in a grid treat their cell as their direct parent. This means that Dock and Anchor calls are performed relative to the cell rather than the entire panel as shown in the following code:
var panel = new Panel();
panel.AddToRoot();
panel.Anchor(Gum.Wireframe.Anchor.Center);
panel.Height = 400;
panel.HeightUnits = Gum.DataTypes.DimensionUnitType.Absolute;
panel.Width = 400;
panel.WidthUnits = Gum.DataTypes.DimensionUnitType.Absolute;
var panelVisual = panel.Visual;
panelVisual.ChildrenLayout = Gum.Managers.ChildrenLayout.AutoGridHorizontal;
panelVisual.AutoGridHorizontalCells = 3;
panelVisual.AutoGridVerticalCells = 3;
for(int i = 0; i < 9; i++)
{
var button = new Button();
panel.AddChild(button);
button.Dock(Gum.Wireframe.Dock.Fill);
button.Text = $"Button {i}";
}
Grid Overflow
The AutoGridHorizontalCells and AutoGridVerticalCells properties determine the number of rows and columns in the grid. For example, the following code creates a grid with eight (8) cells:
var panel = new Panel();
panel.AddToRoot();
panel.Anchor(Gum.Wireframe.Anchor.Center);
panel.Height = 200;
panel.HeightUnits = Gum.DataTypes.DimensionUnitType.Absolute;
panel.Width = 400;
panel.WidthUnits = Gum.DataTypes.DimensionUnitType.Absolute;
var panelVisual = panel.Visual;
panelVisual.ChildrenLayout = Gum.Managers.ChildrenLayout.AutoGridHorizontal;
panelVisual.AutoGridHorizontalCells = 4;
panelVisual.AutoGridVerticalCells = 2;
for(int i = 0; i < 8; i++)
{
var button = new Button();
panel.AddChild(button);
button.Dock(Gum.Wireframe.Dock.Fill);
button.Text = $"Button {i}";
}
If additional buttons are added, they overflow the grid. Notice that the grid's size is not modified by the additional cells so, so additional rows do not shift the grid up.
var panel = new Panel();
panel.AddToRoot();
panel.Anchor(Gum.Wireframe.Anchor.Center);
panel.Height = 200;
panel.HeightUnits = Gum.DataTypes.DimensionUnitType.Absolute;
panel.Width = 400;
panel.WidthUnits = Gum.DataTypes.DimensionUnitType.Absolute;
var panelVisual = panel.Visual;
panelVisual.ChildrenLayout = Gum.Managers.ChildrenLayout.AutoGridHorizontal;
panelVisual.AutoGridHorizontalCells = 4;
panelVisual.AutoGridVerticalCells = 2;
for(int i = 0; i < 14; i++)
{
var button = new Button();
panel.AddChild(button);
button.Dock(Gum.Wireframe.Dock.Fill);
button.Text = $"Button {i}";
}
Grid Sized to Children
If a Panel is sized to its children, then the size of the grid is based on the largest cell. The following code creates a grid with nine (9) cells. The largest button decides the size of the cell. All cells in the grid match the largest size.
var panel = new Panel();
panel.AddToRoot();
panel.Anchor(Gum.Wireframe.Anchor.Center);
panel.Dock(Gum.Wireframe.Dock.SizeToChildren);
var panelVisual = panel.Visual;
panelVisual.ChildrenLayout = Gum.Managers.ChildrenLayout.AutoGridHorizontal;
panelVisual.AutoGridHorizontalCells = 3;
panelVisual.AutoGridVerticalCells = 3;
for(int i = 0; i < 9; i++)
{
var button = new Button();
panel.AddChild(button);
button.Width = 50 + (float)Random.Shared.NextDouble() * 50;
button.WidthUnits = Gum.DataTypes.DimensionUnitType.Absolute;
button.Height = 50 + (float)Random.Shared.NextDouble() * 50;
button.HeightUnits = Gum.DataTypes.DimensionUnitType.Absolute;
button.Text = $"Button {i}";
}
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