BBCode
Introduction
TextRuntime supports using BBCode-like syntax for formatting individual words and letters. Customizations include changing size, font, and even using custom functions.
Using BBCode for TextRuntimes supports all of the functionality outlined in the Text documentation which can be found here: https://docs.flatredball.com/gum/gum-tool/gum-elements/text/text#using-bbcode-for-inline-styling
The following BBCode variables require font generation:
IsBold
IsItalic
Font
FontSize
OutlineThickness
The Gum tool generates fonts automatically into the FontCache folder. For code-only projects, the recommended approach is to use dynamic font generation via KernSmith, which handles font creation at runtime with no extra setup. Without the Gum tool or KernSmith, you must provide pre-built .fnt files for each font combination your BBCode text uses.
The following variables work without any font setup:
Color
Red/Green/Blue
FontScale
Custom (see below)
Code Example: Basic BBCode Styling
The following example shows how to use BBCode tags for inline color and scale changes:
BBCode tags can be nested and combined. Tags are written as [TagName=Value]text[/TagName]. The supported tags include Color, Red, Green, Blue, FontScale, Font, FontSize, IsBold, IsItalic, OutlineThickness, and Custom.
Custom Functions
TextRuntime instances can use the Custom tag to define a custom function to be used when rendering a Text. This tag can be used to customize letters in a TextRuntime using custom code, allowing for effects such as wavy, rainbow, or shaking text.
The following variables can be modified on each letter. This list also includes their default values:
XOffset = 0
YOffset = 0
Color = null
ScaleX = 1
ScaleY = 1
RotationDegrees = 0
ReplacementCharacter = null
To use the Custom tag, the following must be performed:
A function must be declared which is of one of the following types:
Func<int, string, LetterCustomization>- the int value represents the index in the custom block, starting with 0. The string represents the entire string in the block. The returned LetterCustomization instance includes the desired modifications to the letter. Register withText.Customizations.Func<int, string, LetterCustomization, LetterCustomization>- same as above, but the third parameter is a LetterCustomization containing the letter's current state (color, offset, scale) as set by prior BBCode tags. This allows relative modifications such as darkening the current color. Register withText.ContextCustomizations.
This function must be registered with the
RenderingLibrary.Graphics.Texttype using the appropriate dictionary.A Custom tag must be included in the text string.
Code Example: Shaking Letters With Custom Tag
The following code block shows how to create a TextRuntime with letters shaking horizontally:

Code Example: On-Command Custom Values
Custom tags can reference functions inside of classes which can provide additional customization, such as one-time changes.
The following code shows how to make text grow and shrink one time whenever gold is added. First, we create a class that includes the logic for growing/shrinking. This class also stores a StartTime variable which is used to determine the text size. Note that this is using a DateTime for simplicity, but you could also game time or other timing methods.
We can register this function and use it on a TextRuntime. The following code creates a button which increases the gold and resets the start time:

Code Example: Context-Aware Custom Function
Custom functions can optionally receive the letter's current state as a LetterCustomization parameter. This is useful for making relative modifications — for example, darkening whatever color was set by prior BBCode tags.
The context parameter includes the current Color, XOffset, YOffset, ScaleX, and ScaleY as resolved by any prior BBCode tags on the same letter. Functions using the simple two-parameter signature continue to work unchanged.
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