ScaleX
Introduction
Code Example
BulletEmitter.EmissionSettings.ScaleX = 16;
BulletEmitter.EmissionSettings.ScaleY = 16;Last updated
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The ScaleX and ScaleY properties control the size of Sprites when they are emitted.
The following code sets the ScaleX and ScaleY to 16 on the Emitter called "BulletEmitter":
BulletEmitter.EmissionSettings.ScaleX = 16;
BulletEmitter.EmissionSettings.ScaleY = 16;Last updated
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