# ScaleX

### Introduction

The ScaleX and ScaleY properties control the size of Sprites when they are emitted.

### Code Example

The following code sets the ScaleX and ScaleY to 16 on the Emitter called "BulletEmitter":

```
BulletEmitter.EmissionSettings.ScaleX = 16;
BulletEmitter.EmissionSettings.ScaleY = 16;
```
