LayerCameraSettings
Introduction
Code Example
using FlatRedBall.Graphics;// Make sure the camera is in 3D:
SpriteManager.Camera.Orthogonal = false;
// Create a new Layer
Layer layer = SpriteManager.AddLayer();
// Create a LayerCameraSettings
LayerCameraSettings layerCameraSettings = new LayerCameraSettings();
layerCameraSettings.Orthogonal = true;
layerCameraSettings.OrthogonalWidth = 800;
layerCameraSettings.OrthogonalHeight = 600;
layer.LayerCameraSettings = layerCameraSettings;
// Now the Layer will draw in 2D. Let's make a Sprite:
Sprite sprite = SpriteManager.AddSprite("redball.bmp");
// Set TextureScale to 1 to "make it 2D"
sprite.PixelSize = 1;
SpriteManager.AddToLayer(sprite, layer);
LayerCameraSettings and Glue Layers
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