TextManager
Introduction
Text Object
Text Addition
Text text = TextManager.AddText("FlatRedBall Rocks!"); // uses default fontBitmapFont bitmapFont = new BitmapFont("textureFile.png", "fontFile.txt", "content manager name");
Text text = TextManager.AddText("Text with custom font", bitmapFont); // Layers must be created through the SpriteManager
Layer layer = SpriteManager.AddLayer();
Text text = TextManager.AddText("I'm on a layer.", layer);Text Removal
TextManager Members
Last updated
Was this helpful?