GraphicsOptions
Introduction
SuspendDeviceReset and ResumeDeviceReset
GraphicsOptions graphicsOptions = new GraphicsOptions();
// So the engine doesn't auto-update
graphicsOptions.SuspendDeviceReset();
// This property will be used when the engine is initialized
graphicsOptions.IsFullScreen = true;
// We want the engine to auto-update after it's initialized
graphicsOptions.ResumeDeviceReset();
FlatRedBallServices.InitializeFlatRedBall(this, this.graphics, graphicsOptions);Last updated
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