For the complete documentation index, see llms.txt. This page is also available as Markdown.

RenderBreak

The RenderBreak struct is a struct used internally by the engine to identify when to switch rendering states during a vertex buffer rendering pass. Vertex buffers are used to render most FRB types including Sprites, Texts, and Shapes. You will likely not need to interact with RenderBreak if you are writing game-level code. This class is only used in rendering code.

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