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RenderBreak

The RenderBreak struct is a struct used internally by the engine to identify when to switch rendering states during a vertex buffer rendering pass. Vertex buffers are used to render most FRB types including Spritesarrow-up-right, Textsarrow-up-right, and Shapesarrow-up-right. You will likely not need to interact with RenderBreak if you are writing game-level code. This class is only used in rendering code.

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