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  • Gum Tool
    • Introduction
    • Setup
      • Running from Source
    • Showcase
    • Tutorials and Examples
      • Intro Tutorials
        • 1 - The Basics
        • 2 - Variables Tab
        • 3 - Files
        • 4 - Components
        • 5 - Exposing Variables
        • 6 - Parent
        • 7 - States
        • 8 - State Categories
      • Animation Tutorials
        • 1 - Introduction to Animation
        • 2 - Creating an Animation
        • 3 - Playing Animations inside other Animations
        • 4 - Combining Multiple Categories
      • Examples
        • Bottom-Up Stack
        • Centering
        • Custom NineSlice
        • Health Bar
        • Padding
    • Gum Elements
      • General Properties
        • Alpha
        • Base Type (Inheritance)
        • Blend
        • Clips Children
        • Has Events
        • Height Units
        • Ignored By Parent Size
        • Locked
        • Max Height
        • Max Width
        • Min Height
        • Min Width
        • Order
        • Parent
        • Rotation
        • Visible
        • Variable References
        • Width Units
        • X
        • X Origin
        • X Units
        • Y
        • Y Origin
        • Y Units
      • Behaviors
        • Default Implementation
      • Circle
      • ColoredRectangle
      • Component
        • Default Child Container
      • Container
        • Children Layout
        • Contained Type
        • Is Render Target
        • Stack Spacing
        • Wraps Children
      • NineSlice
        • Blend
        • Custom Frame Texture Coordinate Width
        • Texture Address
        • Texture Left
        • Texture Top
      • Polygon
        • Points
      • Skia Standard Elements
        • General Properties
          • Has Dropshadow
          • Is Filled
          • Use Gradient
        • Arc
          • Start Angle
          • Sweep Angle
          • Thickness
        • Canvas
        • ColoredCircle
        • LottieAnimation
        • RoundedRectangle
          • Corner Radius
        • Svg
      • Sprite
        • Color
        • Source File
        • Texture Address
        • Wrap
      • States
        • Categories
      • Text
        • Blue
        • Color
        • Font
        • Font Scale
        • Font Size
        • Green
        • Is Bold
        • Is Italic
        • MaxLettersToShow
        • Outline Thickness
        • Red
        • Text
        • Text Overflow Horizontal Mode
        • Text Overflow Vertical Mode
        • Use Custom Font
        • Use Font Smoothing
    • Project Tab
    • Code Tab
      • Runtime Generation Details
      • Generation Scope
      • Inheritance Location
      • Is CodeGen Plugin Enabled
      • Show CodeGen Preview
    • Localization
    • Menu
      • Content
      • Project Properties
    • Plugins
      • AddAndRemoveVariablesForType
      • AddMenuItem
      • Export
      • Setting Up Post Build Events
    • Variables
      • Add Variable
    • Bitmap font generator (.fnt)
    • Upgrading
      • Migrating 2025 April 27 to Preview
      • Breaking Changes
        • Removal of Variable Spaces
  • Code
    • Gum Code Reference
      • AnimationRuntime
      • BitmapCharacterInfo
      • BitmapFont
      • Camera
      • CircleRuntime
      • ColoredRectangleRuntime
      • Component Runtimes
      • ContainerRuntime
      • Cursor
      • Gum Class Overview
      • DataUiGrid
        • Reflection
        • Categories
      • ElementSave
        • ToGraphicalUiElement
      • GraphicalUiElement
        • Absolute Values
        • AddToManagers
        • AnimateSelf
        • ApplyState
        • BlendState
        • CanvasHeight
        • CanvasWidth
        • Children
        • ContainedElements
        • Font Values
        • GetAbsoluteHeight
        • GetAbsoluteWidth
        • GetChildByNameRecursively
        • GetFrameworkElementByName
        • IsAllLayoutSuspended
        • Parent
        • RemoveFromManagers
        • UpdateLayout
      • GumProjectSave
      • IDataUi
      • InstanceMember
      • InstanceSave
      • InteractiveGue
        • CurrentInputReceiver
        • RaiseChildrenEventsOutsideOfBounds
        • RollOverBubbling
      • IPositionedSizedObject
      • Layer
      • NineSliceRuntime
      • RectangleRuntime
      • Renderer
        • SinglePixelTexture
      • SelectedState
      • SpriteRenderer
        • LastFrameDrawStates
      • SpriteRuntime
        • TextureAddress
        • TextureHeight
        • TextureLeft
        • TextureTop
        • TextureWidth
      • TextRuntime
        • Color
        • FontScale
        • FontSize
        • HorizontalAlignment
        • Text Wrapping
        • VerticalAlignment
      • VariableSave
    • FNA
    • Kni
    • Meadow
    • MonoGame
      • Setup
        • Linking Game Project to Source (Optional)
      • Tutorials
        • Gum Project Forms Tutorial
          • Setup
          • Gum Screens
          • Common Component Types
          • Styling
          • Multiple Screens
        • Code-Only Gum Forms Tutorial
          • Setup
          • Forms Controls
          • ListBox Items
          • Input in Forms
        • [Deprecated] Gum Project (.gumx) Tutorial
          • Setup
          • Gum Screens
          • Gum Forms
          • Customizing Forms
          • Strongly Typed Components Using Code Generation
          • Multiple Screens
      • Setup for GumBatch (Optional)
      • Loading a Gum Project (Optional)
      • async Programming
      • Custom Runtimes
      • GumBatch
      • Gum Forms
        • Binding (ViewModels)
        • Controls
          • Button
          • CheckBox
          • FrameworkElement
            • BindingContext
            • IsEnabled
            • IsFocused
            • ModalRoot and PopupRoot
            • SetBinding
          • ListBox
          • ListBoxItem
          • MenuItem
          • PasswordBox
          • RadioButton
          • ScrollViewer
            • VerticalScrollBarValue
          • StackPanel
          • Slider
          • TextBox
        • Control Customization In Code
          • MenuItem
        • Control Customization in Gum Tool
        • Gamepad Support
        • Keyboard Support
        • Troubleshooting
      • File Loading
      • Resizing the Game Window
      • Known Issues
      • Samples
        • MonoGameGumFormsSample
    • Nez
    • Silk.NET
    • SkiaGum
      • Setup
        • WPF
    • .NET MAUI
      • Setup
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  1. Gum Tool
  2. Tutorials and Examples

Intro Tutorials

Introduction

The tutorials contained within this section provide an introduction to working with the Gum UI tool. This tutorial is a great place to start whether you are an artist who will be creating screens and components in Gum, or if you are a programmer who will be integrating Gum into your game or application.

If you are using Gum in a game project, you may want to continue reading other sections after you finish these tutorials.

PreviousTutorials and ExamplesNext1 - The Basics

Last updated 5 months ago

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