TextureHeight

Introduction

TextureHeight controls the portion of the SpriteRuntime's Texture which is displayed. This value is measured in pixels. This value is only applied if a SpriteRuntime's TextureAddress is set to Custom or DimensionsBased.

Example - Assigning TextureHeight

The following code assigns a SpriteRuntime's TextureHeight:

// Assuming a Sprite's TextureAddress is set to Custom
sprite.TextureHeight = 64;

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