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  • Gum Tool
    • Introduction
    • Setup
      • Running from Source
    • Showcase
    • Tutorials and Examples
      • Intro Tutorials
        • 1 - The Basics
        • 2 - Variables Tab
        • 3 - Files
        • 4 - Components
        • 5 - Exposing Variables
        • 6 - Parent
        • 7 - States
        • 8 - State Categories
      • Animation Tutorials
        • 1 - Introduction to Animation
        • 2 - Creating an Animation
        • 3 - Playing Animations inside other Animations
        • 4 - Combining Multiple Categories
      • Examples
        • Bottom-Up Stack
        • Centering
        • Custom NineSlice
        • Health Bar
        • Padding
    • Gum Elements
      • General Properties
        • Alpha
        • Base Type (Inheritance)
        • Blend
        • Clips Children
        • Has Events
        • Height Units
        • Ignored By Parent Size
        • Locked
        • Max Height
        • Max Width
        • Min Height
        • Min Width
        • Order
        • Parent
        • Rotation
        • Visible
        • Variable References
        • Width Units
        • X
        • X Origin
        • X Units
        • Y
        • Y Origin
        • Y Units
      • Behaviors
        • Default Implementation
      • Circle
      • ColoredRectangle
      • Component
        • Default Child Container
      • Container
        • Children Layout
        • Contained Type
        • Is Render Target
        • Stack Spacing
        • Wraps Children
      • NineSlice
        • Blend
        • Custom Frame Texture Coordinate Width
        • Texture Address
        • Texture Left
        • Texture Top
      • Polygon
        • Points
      • Skia Standard Elements
        • General Properties
          • Has Dropshadow
          • Is Filled
          • Use Gradient
        • Arc
          • Start Angle
          • Sweep Angle
          • Thickness
        • Canvas
        • ColoredCircle
        • LottieAnimation
        • RoundedRectangle
          • Corner Radius
        • Svg
      • Sprite
        • Color
        • Source File
        • Texture Address
        • Wrap
      • States
        • Categories
      • Text
        • Blue
        • Color
        • Font
        • Font Scale
        • Font Size
        • Green
        • Is Bold
        • Is Italic
        • MaxLettersToShow
        • Outline Thickness
        • Red
        • Text
        • Text Overflow Horizontal Mode
        • Text Overflow Vertical Mode
        • Use Custom Font
        • Use Font Smoothing
    • Project Tab
    • Code Tab
      • Runtime Generation Details
      • Generation Scope
      • Inheritance Location
      • Is CodeGen Plugin Enabled
      • Show CodeGen Preview
    • Localization
    • Menu
      • Content
      • Project Properties
    • Plugins
      • AddAndRemoveVariablesForType
      • AddMenuItem
      • Export
      • Setting Up Post Build Events
    • Variables
      • Add Variable
    • Bitmap font generator (.fnt)
    • Upgrading
      • Migrating 2025 April 27 to Preview
      • Breaking Changes
        • Removal of Variable Spaces
  • Code
    • Gum Code Reference
      • AnimationRuntime
      • BitmapCharacterInfo
      • BitmapFont
      • Camera
      • CircleRuntime
      • ColoredRectangleRuntime
      • Component Runtimes
      • ContainerRuntime
      • Cursor
      • Gum Class Overview
      • DataUiGrid
        • Reflection
        • Categories
      • ElementSave
        • ToGraphicalUiElement
      • GraphicalUiElement
        • Absolute Values
        • AddToManagers
        • AnimateSelf
        • ApplyState
        • BlendState
        • CanvasHeight
        • CanvasWidth
        • Children
        • ContainedElements
        • Font Values
        • GetAbsoluteHeight
        • GetAbsoluteWidth
        • GetChildByNameRecursively
        • GetFrameworkElementByName
        • IsAllLayoutSuspended
        • Parent
        • RemoveFromManagers
        • UpdateLayout
      • GumProjectSave
      • IDataUi
      • InstanceMember
      • InstanceSave
      • InteractiveGue
        • CurrentInputReceiver
        • RaiseChildrenEventsOutsideOfBounds
        • RollOverBubbling
      • IPositionedSizedObject
      • Layer
      • NineSliceRuntime
      • RectangleRuntime
      • Renderer
        • SinglePixelTexture
      • SelectedState
      • SpriteRenderer
        • LastFrameDrawStates
      • SpriteRuntime
        • TextureAddress
        • TextureHeight
        • TextureLeft
        • TextureTop
        • TextureWidth
      • TextRuntime
        • Color
        • FontScale
        • FontSize
        • HorizontalAlignment
        • Text Wrapping
        • VerticalAlignment
      • VariableSave
    • FNA
    • Kni
    • Meadow
    • MonoGame
      • Setup
        • Linking Game Project to Source (Optional)
      • Tutorials
        • Gum Project Forms Tutorial
          • Setup
          • Gum Screens
          • Common Component Types
          • Styling
          • Multiple Screens
        • Code-Only Gum Forms Tutorial
          • Setup
          • Forms Controls
          • ListBox Items
          • Input in Forms
        • [Deprecated] Gum Project (.gumx) Tutorial
          • Setup
          • Gum Screens
          • Gum Forms
          • Customizing Forms
          • Strongly Typed Components Using Code Generation
          • Multiple Screens
      • Setup for GumBatch (Optional)
      • Loading a Gum Project (Optional)
      • async Programming
      • Custom Runtimes
      • GumBatch
      • Gum Forms
        • Binding (ViewModels)
        • Controls
          • Button
          • CheckBox
          • FrameworkElement
            • BindingContext
            • IsEnabled
            • IsFocused
            • ModalRoot and PopupRoot
            • SetBinding
          • ListBox
          • ListBoxItem
          • MenuItem
          • PasswordBox
          • RadioButton
          • ScrollViewer
            • VerticalScrollBarValue
          • StackPanel
          • Slider
          • TextBox
        • Control Customization In Code
          • MenuItem
        • Control Customization in Gum Tool
        • Gamepad Support
        • Keyboard Support
        • Troubleshooting
      • File Loading
      • Resizing the Game Window
      • Known Issues
      • Samples
        • MonoGameGumFormsSample
    • Nez
    • Silk.NET
    • SkiaGum
      • Setup
        • WPF
    • .NET MAUI
      • Setup
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  1. Code
  2. MonoGame

Known Issues

PreviousResizing the Game WindowNextSamples

Last updated 29 days ago

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Gum projects can be loaded and used in MonoGame projects with most features available. The following lists the missing features and known issues as of January 2025. These features are actively being worked on and in the future these will be improved. If you are waiting for a particular feature for your game and would like to see it prioritized, please make a request on the Gum Discord or in a GitHub issue.

Missing Features

  • Gum Animations - As of April 28, 2025 these are partially implemented. More information can be found in the page.

  • Variable References - note that variable references propagate variable assignments, so you can use variable references in your project, but they will not update in real-time in your game

  • Skia

AnimationRuntime