Multiple Screens
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So far we've been working with a single Screen. This tutorial covers how to work with multiple screens, including how to add and destroy screens in response to UI events.
Before we write any code, we'll create two screens. A real game might have screens like a TitleScreen, OptionsScreen, GameScreen (which includes HUD and a pause menu), and a GameOverScreen. For this tutorial we'll create two simple screens, each with a single button and a Text.
First we'll create Screen1:
Add a new screen named Screen1
Drag+drop a Text standard element into Screen1
Set the Text property on the newly created TextInstance to Screen 1 so that you can tell that you are on Screen1 when it is active in your game
Drag+drop a ButtonStandard component into Screen1
Set the Text property on the newly created ButtonStandardInstance to Go to Screen 2
Arrange the two instances so they are not overlapping
Next we'll create Screen2:
Add a new Screen named Screen2
Drag+drop a Text standard element into Screen2
Set the Text property on the newly created TextInstance to Screen 2 so that you can tell that you are in Screen2 when it is active in your game
Drag+drop a ButtonStandard component into Screen2
Set the Text property on the newly created ButtonStandardInstance to Go to Screen 1
Arrange the two instances so they are not overlapping
Next we'll make the following modifications to Game1:
Change the first screen to Screen1
Make the Root property public static
so that it can be accessed by the Screens
The first part of your Game1 class might look like the following code:
Now we can modify both Screen1Runtime.cs and Screen2Runtime.cs to include code that links from one to the other as shown in the following code:
Each screen removes itself from managers when its button is clicked, then creates and adds the next screen to managers.
This tutorial assumes that a Gum screen is always displayed.
Games can also completely remove Gum screens altogether. To do this, do not create a new screen after calling GumService.Default.Root.Clear();
This tutorial showed how to switch between two screens by removing the old screen with RemoveFromManagers and creating a new screen with ToGraphicalUiElement.