# Texture Left

## Introduction

The Texture Left variable controls the left pixel of the source rectangle used to draw the NineSlice. Texture Left is only available if the NineSlice uses a Texture Address of Custom or Dimension Based.

The following image shows a NineSlice with a Texture Left value of 96.

<figure><img src="https://2695663588-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fzQmxQ1VeUFHcoo2c%2Fuploads%2Fgit-blob-72e4c15f63ee0a239fededa163c1d61deffd5964%2Fimage.png?alt=media" alt=""><figcaption><p>NineSlice with Texture Left set to 96</p></figcaption></figure>

Texture Left controls the left side of the region that the NineSlice displays on its source file. In this case, the left-edge of the source rectangle is 96 pixels from the left edge of the entire file.

<figure><img src="https://2695663588-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M_fzQmxQ1VeUFHcoo2c%2Fuploads%2Fgit-blob-a96262859283b6f0d408569d6cbdc9e474adfd05%2Fimage%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1)%20(1).png?alt=media" alt=""><figcaption><p>Texture Left set to 96 pixels in the Texture Coordinates tab</p></figcaption></figure>
