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  1. Code
  2. Gum Code Reference
  3. TextRuntime

Text Wrapping

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Last updated 21 days ago

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Introduction

TextRuntime automatically wraps text according to its Width values. By default, text wrapping is effectively disabled for new TextRuntime instances, but it may be enabled if the TextRuntime is already a part of another control, such as a Button.

Text wrapping is determined based on the Text property and the size that is given to render the text based on the TextRuntime's Width and WidthUnits.

Text wrapping will not occur if the TextRuntime's WidthUnits are set to RelativeToChildren since the instance automatically resizes itself to fit all letters. Otherwise, text wrapping may occur if the Text value is long enough.

For a more detailed discussion of WidthUnits see the .

Code Example

The following code creates a Text instance which wraps its text. Since its Width is set to 100 absolute, the wrapped text must fit inside the TextRuntime's absolute width.

var text = new TextRuntime();
text.Text = "This text is long enough that it should wrap to multiple lines";
text.Width = 100;
text.WidthUnits = DimensionUnitType.Absolute;
mainPanel.AddChild(text);

TextRuntime treats its internal letters as children. If WidthUnits is changed to RelativeToChildren then the text no longer wraps since the TextRuntime sizes itself to contain all letters horizontally as shown in the following code block:

var text = new TextRuntime();
text.Text = "This text is long, but it should no longer wrap because WidthUnits=RelativeToChildren";
text.WidthUnits = DimensionUnitType.RelativeToChildren;
// Width no longer affects wrapping, but it may still be needed to add padding
// if anything else depends on the Text instance's width
mainPanel.AddChild(text);

WidthUnits page
Text wrapping within the bounds of a TextRuntime
Long text without wrapping