GetFirstAfter
Introduction
Code Example
float xToLookAfter = 0;
Axis axis = Axis.X;
int lowBound = 0;
int highBound = EnemyList.Count;
int indexOfObject = EnemyList.GetFirstAfter(xToLookAfter, axis, lowBound, highBound);Inserting in sorted lists
using FlatRedBall.Math;Last updated
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