TextureCoordinate
Introduction
Understanding TextureCoordinates and Pixels
int desiredPixelCoordinateX = 16;
int desiredPixelCoordinateY = 22;
float textureCoordinateX = desiredPixelCoordinateX / (float)someTexture.Width;
float textureCoordinateY = desiredPixelCoordinateY / (float)someTexture.Height;Texture Coordinates
0----1
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3----2mVertices[0].TextureCoordinate.X = 0;
mVertices[0].TextureCoordinate.Y = 0;
mVertices[1].TextureCoordinate.X = 1;
mVertices[1].TextureCoordinate.Y = 0;
mVertices[2].TextureCoordinate.X = 1;
mVertices[2].TextureCoordinate.Y = 1;
mVertices[3].TextureCoordinate.X = 0;
mVertices[3].TextureCoordinate.Y = 1;
TextureCoordinate Properties
Tiling Graphics
Related Information
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