The GraphicsDevice is the object which FlatRedBall interacts with. Since FlatRedBall does rendering automatically, most users will not need to interact with this object.
You may want to work with the GraphicsDevice in the following scenarios:
When using DrawableBatchesarrow-up-right.
When using render targetsarrow-up-right.
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargetarrow-up-right
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Last updated 1 year ago
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