AnimationChainList
Introduction
Loading from file
using FlatRedBall.Graphics.Animation;
using FlatRedBall.Content.AnimationChain;// If loading from file:
AnimationChainList list =
FlatRedBallServices.Load<AnimationChainList>("animation.achx", "Global");
// Or if loading through the content pipeline:
AnimationChainList list =
FlatRedBallServices.Load<AnimationChainList>(@"Content\animation", "Global");
Sprite sprite = SpriteManager.AddSprite(list);Saving AnimationChainLists
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