The SceneSave class is a class responsible for loading .scnx files and providing the information in a way that can be used to construct runtime objects. SceneSaves can also be used to save .scnx files easily.

SceneSave vs. SpriteEditorScene

SceneSave is a class that is a replacement for SpriteEditorScene. It is functionally identical, but follows the "Save" naming convention present in the rest of the engine. During this transition you can look at the SpriteEditorScene wiki page for information on how to work with SceneSave.

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