AutomaticallyUpdatedSprites
Introduction
Adding and Removing from AutomaticallyUpdatedSprites
Adding to AutomaticallyUpdatedSprites
SpriteManager.AddSprite("redball.bmp"); // Instantiates a Sprite and adds it to AutomaticallyUpdatedSpritesSprite sprite = new Sprite();
SpriteManager.AddSprite(sprite);// assuming mySprite and myLayer are valid:
SpriteManager.AddToLayer(mySprite, myLayer);Removing from AutomaticallyUpdatedSprites
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