Texture2D
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A Texture2D is a 2D array of pixel information which can be used by FlatRedBall , as well as other types of visual objects such as Tiled maps and Gum elements. All FlatRedBall platforms support textures up to a max size of 2048x2048, and as of 2024 most hardware supports texture sizes of 4096x4096.
A Texture2D by itself cannot be displayed in FlatRedBall. The Texutre2D must be drawn by a FlatRedBall object. The most common object for displaying Texture2Ds are . The following code shows how to render a Texture2D using a Sprite.
The following code loads a Texture2D from a file:
Add the following using statement:
Call the following sometime after FlatRedBall is initialized
Each pixel in a Texture2D can be fully opaque, completely transparent, or have partial transparency. Typically textures are loaded from .PNG files which can include transparency.
When a texture is loaded into FlatRedBall, the source image width and height should be a power of two. Non-power of two image can be loaded, but they may be up-scaled which can result in blurry textures and wasted memory. The following lists common powers of 2:
8
16
32
64
128
256
512
1024
2048
4096
For more information on the Texture2D class, see .