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ApplyColorOperation

Introduction

ApplyColorOperation is a method which can be used to modify an ImageData using the same ColorOperation and Red,Green,Blue values that are present in the IColorablearrow-up-right interface which is implemented by common FlatRedball objects such as Spritearrow-up-right and Textarrow-up-right. ApplyColorOperation modifies the data stored in an ImageData permanently - it cannot be undone.

Code Example

ApplyColorOperation can be used to modify a texture so that when rendered normally, it will appear the same as a Sprite with the same ColorOperation and Red/Green/Blue values. The following code shows a texture being rendered using a Modulate color operation:

 Texture2D texture = FlatRedBallServices.Load<Texture2D>("redball.bmp");
 
 ImageData imageData = ImageData.FromTexture2D(texture);
 
 float red = 0;
 float green = .5f;
 float blue = .5f;
 float alpha = 1;
 
 imageData.ApplyColorOperation(ColorOperation.Modulate, red, green, blue, alpha);
 
 Texture2D modified = imageData.ToTexture2D();
 
 Sprite sprite = SpriteManager.AddSprite(modified);
 
 Sprite originalSprite = SpriteManager.AddSprite("redball.bmp");
 originalSprite.X = 2;
 
 SpriteManager.Camera.BackgroundColor = Color.White;
ImageDataApplyColorOperation.png

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