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AddAndLinkTiledNode adds a new PositionedNode at the argument X, Y index at the argument DirectionType, or using the default DirectionType specified in the constructor if one isn't specified. This method uses indexes, where 0,0 is the bottom left of the TileNodeNetwork. Each index represents one tile, so if your TileNodeNetwork has a tile size of 16, then an X value of 1 would translate to 16 pixels further to the right than an X index of 0.
The following code adds a few nodes to a TileNodeNetwork using X,Y indexes.
The following code can be used to add nodes with the cursor when the PrimaryDown value is true (left mouse button). The following code could be added to CustomActivity of a Screen which has access to a TileNodeNetwork.