AbsoluteRightXEdgeAt
Introduction
Z value argument
Code Example - Creating Circles at Camera Edges
Camera camera = Camera.Main;
Circle rightCircle = ShapeManager.AddCircle();
rightCircle.X = camera.AbsoluteRightXEdgeAt(0);
rightCircle.Y = camera.Y;
rightCircle.Color = Color.Red;
Circle leftCircle = ShapeManager.AddCircle();
leftCircle.X = camera.AbsoluteLeftXEdgeAt(0);
leftCircle.Y = camera.Y;
leftCircle.Color = Color.Green;
Circle topCircle = ShapeManager.AddCircle();
topCircle.X = camera.X;
topCircle.Y = camera.AbsoluteTopYEdgeAt(0);
topCircle.Color = Color.Yellow;
Circle bottomCircle = ShapeManager.AddCircle();
bottomCircle.X = camera.X;
bottomCircle.Y = camera.AbsoluteBottomYEdgeAt(0);
bottomCircle.Color = Color.Blue;
Code Example - Setting Camera Edges
Detecting if an object is on screen
Edge values and attachments
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