LastFrameRenderBreakList
Introduction
Code Example
protected override void Draw(GameTime gameTime)
{
// This tells the engine to record the render breaks.
// It only needs to be set once but we'll do it here to
// keep the code sample short:
FlatRedBall.Graphics.Renderer.RecordRenderBreaks = true;
FlatRedBallServices.Draw();
var renderBreaks = FlatRedBall.Graphics.Renderer.LastFrameRenderBreakList;
foreach(var renderBreak in renderBreaks)
{
// do something with renderBreak, like print it out
}
base.Draw(gameTime);
}Last updated
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