For the complete documentation index, see llms.txt. This page is also available as Markdown.

ConvertToZBufferedSprite

Introduction

The ConvertToZBufferedSprite method can be used on Sprites which have already been added to the SpriteManager as ordered (not z-buffered). This method assumes:

  • That the argument Sprite has already been added to the SpriteManager

  • That the Sprite is not on a Layer

Code Example

The following code adds a Sprite regularly, then converts it to a ZBuffered Sprite:

Sprite sprite = SpriteManager.AddSprite("redball.bmp");
SpriteManager.ConvertToZBufferedSprite(sprite);

Additional Information

Sprites can be converted back to ordered Sprites. For more information, see the FlatRedBall.SpriteManager.ConvertToOrderedSprite page.

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