The ConvertToZBufferedSprite method can be used on Sprites which have already been added to the SpriteManager as ordered (not z-buffered). This method assumes:

  • That the argument Sprite has already been added to the SpriteManager

  • That the Sprite is not on a Layer

Code Example

The following code adds a Sprite regularly, then converts it to a ZBuffered Sprite:

Sprite sprite = SpriteManager.AddSprite("redball.bmp");

Additional Information

Sprites can be converted back to ordered Sprites. For more information, see the FlatRedBall.SpriteManager.ConvertToOrderedSprite page.

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