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Alpha

Introduction

The Alpha value controls the opacity of a Sprite. A value of 1 (default) results in a fully-opaque Sprite, while a value of 0 is a fully-transparent Sprite. For more information see the Alpha property on IColorablearrow-up-right. Sprite Alpha can be also be set in Glue directly and through states. Sprites can also be made fully invisible by setting the FlatRedBall.Sprite.Visiblearrow-up-right property to false.

Code Example

The following shows how to make a Sprite fully transparent:

SpriteInstance.Alpha = 0;

The following shows how to make a Sprite fully opaque:

SpriteInstance.Alpha = 1;

The following shows how to make a Sprite half opaque:

SpriteInstance.Alpha = .5f;

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