# ContentManagerName

### Introduction

The ContentManagerName property returns the Screen's ContentManagerName. For more information on ContentManagers, see the [ContentManager page](https://github.com/flatredball/FlatRedBallDocs/blob/main/frb/docs/index.php).

### Code Example

ContentManagerName can be used when manually loading files. For example, assuming that "Content/MyGraphic.png" is part of your project, you can load it as follows:

```
// Assuming "this" is a screen (the code is in the Screen's custom code:
Texture2D texture = FlatRedBallServices.Load<Texture2D>(
    "Content/MyGraphic.png", this.ContentManagerName);
```
