AddToLayer
Introduction
Overloads
static public void AddToLayer(Sprite spriteToAdd, Layer layerToAddTo)
static public void AddToLayer(IDrawableBatch batchToAdd, Layer layerToAddTo)
static public void AddToLayer(SpriteFrame spriteFrame, Layer layerToAddTo)
static public void AddToLayer<T>(AttachableList<T> listToAdd, Layer layerToAddTo)Code Example
// Assume myObject is a valid Sprite or SpriteFrame or IDrawableBatch and
// myLayer is a valid Layer:
SpriteManager.AddToLayer(myObject, myLayer);Performance
Sprite sprite = SpriteManager.AddSprite("redball.bmp");
Layer layer = SpriteManager.AddLayer();
SpriteManager.AddToLayer(sprite, layer);Last updated
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